Sound Particles: sonic reinterpretation of computer graphic concepts

Sound Particles, based in Leiria (Portugal), is an innovative audio technology startup that exploits the power of computer graphics for novel sound design solutions in the field of spatial audio.

Nuno Fonseca Profilfoto Nuno Fonseca
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The creation of Sound Particles traces back nearly a decade before its beginning. I noticed that the most interesting visual effects in cinema - fire, explosions, fairy dust, sandstorms... - were all created using particle systems in computer graphics. This gave me the idea of applying a similar approach to sound, creating complex audio effects by combining thousands of small sounds.

In 2014, I was preparing for a scientific conference in Los Angeles and took the opportunity to contact studios to present my project "Sound Particles". The first positive response came from SkyWalker Sound (a studio founded by George Lucas during the production of Star Wars), who invited me to SkyWalker Ranch to present the prototype. Within six months, Sound Particles had been presented to major Hollywood studios and received immediate interest and requests for availability.

In 2015, the first film to use Sound Particles software to create sound premiered, and it has been used in productions ever since. Since then, multiple products have been released, receiving nominations and awards for best sound plug-in and groundbreaking innovation, with Grammy winners and media such as Sound on Sound praising its transformative impact.

Sound Particles products have been used by world-class musicians, AAA video game companies, and all major Hollywood studios in productions such as Oppenheimer, Indiana Jones, Mission Impossible, Star Wars, as well as modern TV classics such as Stranger Things and Game of Thrones.


One of our latest developments is SkyDust 3D, a spatial synthesizer plugin that lets you play a note and instantly get 3D sound in any immersive format. It's fantastic in stereo and exceptional in 3D. We believe that SkyDust will not only change the way music is created but it will also provide artists with a whole new world of creative possibilities.

Video URL
SkyDust 3D Overview

Spatial Audio video series

3D Sound is here to stay, but it may be a little confusing for someone to understand all the formats that currently exist. That’s why we launched our six-part video series on 3D audio - to give people the initial push, allowing everyone to start working on this new creative field.

Video URL
What is Spatial Audio? | (1/6) All You Need to Know About 3D Audio

Our commitment to democratizing spatial audio has not yet come to an end. We understand the key role of education in shaping the next generation of artists. This drove us to offer discounted pricing options for students, educators, and academic institutions, ensuring accessibility worldwide. Through our affiliate program, you can share our vision and earn rewards as others embark on their spatial audio journey with Sound Particles.

Sound Particles Team

Nuno Fonseca

Nuno Fonseca, Sound Particles CEO. Loves technology, sound and cinema... The creator of Sound Particles is a former university professor, with a PhD in computer audio. He has published 2 books and 20+ papers on audio technology.

Original language: English
Article translations are machine translated and proofread.