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Insights and features on music, audio technology, and sonic innovation.

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3D Audio
Audiohardware
Sound Design

The audio solution that was waiting for its problem

Almost a century ago, Alan Blumlein set out to understand how recorded sound technology could be developed to deliver a lifelike experience of sounds from different directions. Stereo became the practical answer and conquered the world. But the question Blumlein was asking was much bigger, even, than stereo itself.We tend to assume that good ideas in audio arrive ahead of their time. Some do. But a few are not early so much as waiting: complete, correct, and quietly irrelevant until a problem turns up that needs them.The most interesting idea I work with is one of these, and it is almost a century old.

Daniel Fletcher
Daniel Fletcher
11 min read
The audio solution that was waiting for its problem
Capturing a Place using Ambisonics
Ambisonics
3D Audio
Fieldrecording

Capturing a Place using Ambisonics

Most of us hear. Very few of us listen. Field recordist John Wills traces the practice of ambisonic capture — from the absence of anthropophony in a Scottish woodland to the eight-speaker studio where those recordings become something else entirely.

John Wills
John Wills
Real-Time Spatial Audio Design in Speech Therapy
3D Audio
Music pedagogy
Sound Design

Real-Time Spatial Audio Design in Speech Therapy

For decades, the acoustic environment in speech and language therapy has largely been treated as a neutral condition — a passive background surrounding communication. My work emerged from a fundamentally different question: What happens when the acoustic field itself becomes intentionally designed?

Nikos Mitsiou
Nikos Mitsiou
“sound AS space” — Interview with Gerriet K. Sharma from spæs lab Berlin
3D Audio
Electronic Music
Composition

“sound AS space” — Interview with Gerriet K. Sharma from spæs lab Berlin

Gerriet K. Sharma works where sound stops coming from speakers — and starts shaping space itself. In this interview, the composer and co-founder of spæs Lab Berlin talks about the IKO loudspeaker system as a genuine instrument, the persistent gap between technical progress and artistic practice, and why 3D Audio means far more than a marketing promise. A conversation about the sculpturality of sound, the future of spatial aesthetics — and the questions nobody in the spatial audio scene is asking out loud yet.

Umanesimo Artificiale
Umanesimo Artificiale
Reflections on The Routledge Companion to the Sound of Space
Public Space
Electroacoustic music
3D Audio

Reflections on The Routledge Companion to the Sound of Space

The Routledge Companion to the Sound of Space is a comprehensive collection of essays and accompanying sonic material written by practitioners and researchers across a wide range of disciplinary fields, addressing both the current state and future trajectories of works where sonic and spatial practices intersect. The volume was edited by myself, an architect, composer and academic, alongside Prof. Jane Burry (University of Adelaide) and Prof. Mark Burry (University of Melbourne), both architects whose work similarly operates across disciplinary boundaries.

Emma-Kate Matthews
Emma-Kate Matthews
From Semantics to Trajectories: Reimagining the Spatial Audio Workflow with Generative SPATAI
Audiosoftware
3D Audio

From Semantics to Trajectories: Reimagining the Spatial Audio Workflow with Generative SPATAI

What if you could speak to your panner? SpatAI turns "make a chaotic spiral" into real-time control data, effectively replacing manual labor with algorithmic performance. We analyze how this tool uses AI to bridge the gap between language and spatial object management.

Sinan Bökesoy
Sinan Bökesoy
Spatial Audio – A Free Practical Guide for Audio Creators
Electronic Music
3D Audio

Spatial Audio – A Free Practical Guide for Audio Creators

For anyone with basic audio production knowledge, this free course opens the door to spatial audio. Learn principles, psychoacoustics, and creative applications through interactive lessons and real-world case studies, exploring Ambisonics, Dolby Atmos, and beyond.

Daniel Deboy, Karolina Jaruszewska, Jens Ahrens
Daniel Deboy, Karolina Jaruszewska, Jens Ahrens
Immersive Audio in Latin America: Talent Isn’t the Problem
Electronic Music
Audiosoftware
3D Audio

Immersive Audio in Latin America: Talent Isn’t the Problem

A data-driven diagnosis of the LATAM immersive scene. This article maps technical frictions, the reality of borrowed hearing, and the survival workflows professionals use to navigate a system not designed for their context.

Sol Rezza
Sol Rezza
ECHO Project: A New Chapter in Immersive Orchestral Recording
Audiohardware
3D Audio

ECHO Project: A New Chapter in Immersive Orchestral Recording

Step inside the orchestra. The ECHO Project offers a rare open-access look at immersive recording at AIR Studios. Featuring the London Contemporary Orchestra, Volker Bertelmann and top audio engineers, explore the story behind this massive resource for sound professionals.

Hyunkook Lee, Katia Sochaczewska, Nick Wollage
Hyunkook Lee, Katia Sochaczewska, Nick Wollage
Grassroots Ambisonics
Electronic Music
3D Audio

Grassroots Ambisonics

Contemplation on the role and potential contribution of DIY grassroots initiatives to the development of contemporary spatial audio field. The article unfolds through reflection on Ambisonic summer lab — an initiative made by artists for artists, built through collaboration, mutual help, and open exchange. By creating conditions and connecting people across countries, we aim to contribute to the emergence of a new scene for spatial music — one that values openness over competition, and curiosity over perfection.

Polina Khatsenka
Polina Khatsenka
A Song For Two Mothers / OCCAM IX
Interfaces
Electronic Music
DIY Electronics

A Song For Two Mothers / OCCAM IX

In A Song for Two Mothers and Occam IX, Laetitia Sonami and Éliane Radigue explore the transition from analog resonance to digital imagination. Paul DeMarinis reflects on sound, space, and time — connecting Radigue’s flowing Occam series with Sonami’s Spring Spyre instrument, where resonance, drift, and transformation become one continuous current of sound.

Paul DeMarinis
Éliane Radigue
Laetitia Sonami
Paul DeMarinis, Éliane Radigue, Laetitia Sonami
Concept-based Explanations for Music Emotion Recognition
Music aesthetics

Concept-based Explanations for Music Emotion Recognition

Concept-based explanations have emerged as an approach to make models explainable in a human-understandable way. In this article, we investigate extracted concepts for a music emotion recognition model. In a listening experiment, we explore properties of found concepts and show how to present them to users. The article is based on our paper and introduces only parts of our research. More information is provided in the paper.

Verena Praher
Verena Szojak
Verena Praher, Verena Szojak
IAMF – An open 3D audio format on the horizon
Audiosoftware

IAMF – An open 3D audio format on the horizon

Amidst the multitude of 3D audio formats like MPEG-H, Dolby Atmos, DTS:X and others, there is a new, open format emerging, IAMF. Let’s have a look at what it's all about and what it means for the future of immersive audio.

Marvin Scholz
Jean-Baptiste Kempf
Marvin Scholz, Jean-Baptiste Kempf
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